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The addition of other user's ladders, climbing anchors, signs indicating collectibles and Ziplines, will not only make the journey easier but will also remind you that you are not alone in what can sometimes feel like a solitary experience. On a grander scale, Death Stranding is about connecting the world together, both in the story (as Sam travels the country connecting sites to the United Cities of America network) and in the cooperative use of player made equipment you will likely see in your gameplay and be able to use throughout your experience. With only a smattering of combat from enemy package thieves known as MULEs and the more frequent floating ghosts that pop up during timefall known as BTs ("beached things"), there is little to worry about concerning difficulty throughout the story.
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DEATH STRANDING TROPHY GUIDE SERIES
As expected from the brilliant auteur, Death Stranding doesn't disappoint in building a strange and beautiful world with a well-written story that has a decent pay off in its final moments.Īt its basest level, Death Stranding is a series of 70 fetch quests with a focus on maintaining the quality of your deliveries through periodic precipitation known as timefall – corrosive rain (and severely corrosive snow, late in the story) that will affect your cargo and equipment quality and life-span.
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